Announcements concerning the present and future of How Friends Roll.
Joe, DM our buddy podcast Advantage, joins us and guest DMs a one-shot for out friends. Alex (Scrambles the Deathdealer), Kristen (Pockets von Yonce), and Sully (your friendly neighborhood Dungeon Master) attempt to survive the Taker's kidnapping.
Gull, Gunter, and Shiva engage the Lich they have stumbled upon, and try to steal the treasure he guards.
Gull, Gunter, and Shiva explore a shrine overrun by the forest, seeking the source of the undead presence in the High Forest.
Gull, Gunter, and Shiva head into the high forest in search of... what, exactly? They don't know, but it's definitely out there.
Gull, Gunter, and Shiva have clues that indicate there is a ruined shrine nearby. Today, we venture into the High Forest to find it.
The adventure starts at 8:10.
Gull, Gunter, and Shiva open Gunter’s recent find, and try to figure out its story. The investigation continues.
Our heroes level up. Gull, Gunter, and Shiva investigate the origins of the darkness that camp director Cyrill described. Gull talks to his counselor, Gunter works on his greatest story yet, and Shiva sneaks around some more.
Gunter and Shiva go on the offensive, while Gunter tries to hold off the enemy assault. It is time to play CTF DnD.
Gull, Gunter, and Shiva start the Capture the Flag match against Camp Dawnwood. Gull and Shiva go on the offensive, while Gunter stays to protect the trophy.
Gull, Gunter, and Shiva try to get Gull onto the Capture the Flag team, as they prepare for the big match tomorrow.
We join Gull Oakknuckles, Gunter Strungman, and Shiva Dewslinger on an important day at Camp Cinder, as they try to curry favor with their Cabin Masters as the big match approaches.
Buckles, Orris, and Scrambles attempt to hold off the Darkwind's assault while Sister Jewell opens up a portal to Haven.
Orris has survived, she has reunited with Buckles and Scrambles, and the Northway is moving again. As we float on, the crew takes a moment to rest, recover, and get some answers.
After the episode, take a moment to fill out our listener survey here https://goo.gl/forms/I5jNKFFswAxaEvHD2
Buckles and Scrambles encountered Orris flying through the air, catapulted by a large explosion behind her. What happened?
Buckles, Orris, and Scrambles have been freed from the curse of the Darkwind. Now it's time to prepare for a quick getaway. Scrambles and Buckles team up to repair the damage.
Orris and Scrambles descend into the cargo hold of the Northway in pursuit of Buckles, who has rushed ahead. But Buckles knows something they do not.
Buckles, Orris, and Scrambles have disabled the enemy ship, the Northway. Captain Bluescale has a task for our heroes, as the time to plunder arrives.
As officers of the Darkwind, Buckles, Orris, and Scrambles go head to head with a gaggle of paladins as they attempt to take down an enemy ship, the Northway.
It is time for a new adventure. Buckles, Orris, and Scrambles take to the high seas as the Darkwind sets sail. Welcome to the crew.
B'yon Zay, Bert, and Pockets burst into the bandit dig site, primed to intimidate. Alongside Kenley, the beacon of friendship, they launch their rescue mission.
After taking a guided tour of the Red Badgers' bandit camp, B'Yon, Bert, and Pockets recruit some unexpected help as they plan their assault.
After avoiding some musically inclined giant centipedes, B'Yon, Bert, and Pockets are making their way into the Red Badger encampment. Their new best friend, Marin, will help them join the gang. I'm sure it will work out exactly as they intend it to.